Game Developer | Programmer | Designer
Unreal, C++ and Blueprint
Programmer / Designer
I worked on this system recently as I had an idea for a soulslike sytle game and I wanted to see if I could make a dynamic targetting system. The targetting system has a target class that it looks for when the system is activated. A box overlap check occurs around the player within a radius and all actors of type target class are added to a list of actors. The player is then able to switch between all of the actors and change their target. When the player locks onto a target, the camera's rotation will become locked and will lock onto and follow the target.